And so we began the second day of GameHackDays and the first with a full twelve hours of hacking time!
Some of our intrepid GameHackers showed up earlier than others but seeing at it was 08:30 on a Saturday morning, we won’t hold it against them (much
) and by the civilised hour of 10am everyone had arrived and we were cooking with gas!
What followed was a explosion of activity, concepts that had been created would now start to be refined, redesigned, thrown out and brought back in. I think that the extra time on Friday has allowed attendees to really focus on planning their games rather than being forced to rush through due to time contraints.
Bossa Studios, a local game development studio visited GameHackDays to give a talk on game jams and how to get the best out of them. They have been to seemingly every game jam going and have an impressive amount of hacks which they demoed to the audience. After, they talked about the importance of keeping things simple, other tips were:
- Difficulty is one of the big issues of GameJams, you may know how your game works but your user might not
- Use version control if possible
- Find the right balance between and hackish
- Spend some time practicing your demo
- Games made at Game Jams can form the basis of a excellent career portfolio, demonstrating creativity and ability to produce something under pressure!
- Remember to HAVE FUN
Once again Twilio came up trumps with the food providing some amazing sandwiches for lunch and another Italian feast for dinner which was gratefully recieved by the attendees.
Renaun and Lee from Abode fought against jetlag (having flown in from Portland and San Francisco on Thursday) and offered support to GameHackers working on Flash games until closing time. Its fantastic to see evangelists working with our community to help them get the best out of the technology and the GameHackers always appreciate it.
Sadly 20:30 arrived and we all had to pack up and head home for the day, though some GameHackers decamped to the pub and others to homes and hotels to continue working on their games.
Once again, thanks to TIGA, Adobe, Twilio, Microsoft and Adobe for sponsoring GameHackDays – without them and their assistance events like GameHackDays wouldn’t be possible.
Tom









Yesterday we attended the London Games Developer meetup, this was a meetup with a difference as rather than just talks and networking, there was *shock horror* actual coding!